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Author |
Thread Statistics | Show CCP posts - 45 post(s) |

X Gallentius
Justified Chaos
973
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Posted - 2013.01.21 22:58:00 -
[1] - Quote
Liang Nuren wrote: Trivial: 5% resist bonus: 1 / (1-(0.05*5)) = 4/3 = 1.33333. This applies to local repair, EHP, and incoming remote repair. 7.5% rep bonus: 1 + (.075*5) = 1.375. This applies to only local repair. This should remain true for all of the changes in question. -Liang
Definitely points out inequity between active repping bonus and active resistance bonus. Can somebody at CCP explain this logic?
Do they think the Gallente hulls are otherwise overpowered and should therefore only receive a 3% increase in self repping power over the Amarr tanking hull? |

X Gallentius
Justified Chaos
992
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Posted - 2013.01.23 20:48:00 -
[2] - Quote
Dread Operative wrote:So a fully loaded MAAR will cost twice as much to run as a LASB. Lame. Cost of doing business as a Gallente pilot. Not a big deal.... |

X Gallentius
Justified Chaos
997
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Posted - 2013.01.25 16:45:00 -
[3] - Quote
Takeshi Yamato wrote: If you have logi support, why would you even consider active tanking?
Because the Hyperion will be faster and will be able to catch things that it wouldn't otherwise be able to catch if it were buffer tanked.
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X Gallentius
Justified Chaos
1087
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Posted - 2013.02.28 15:57:00 -
[4] - Quote
Bouh Revetoile wrote:IMO, the biggest problem of armor tanking is that EWAR don't translate into EFT numbers... With active armor tanking you lose the mid slots to capacitor booster mods. Example is dual rep incursus needs a cap booster to make it go. With that cap booster it's down to a scram and therefore can't control range.
Etc.... |

X Gallentius
Justified Chaos
1087
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Posted - 2013.02.28 23:41:00 -
[5] - Quote
Mund Richard wrote:X Gallentius wrote:Bouh Revetoile wrote:IMO, the biggest problem of armor tanking is that EWAR don't translate into EFT numbers... With active armor tanking you lose the mid slots to capacitor booster mods. Example is dual rep incursus needs a cap booster to make it go. With that cap booster it's down to a scram and therefore can't control range. Etc.... Edit: The other thing we know is that Amarr is the better tanking race - both buffer and active tanking. That 5%/level resistance bonuse plus an extra low slot > 7.5% active repping bonus. So first armor tankers don't have more mids due to the cap boosters taking them. And then Amarr is better because it has more lows. Even if it usually translates into even less mids.  ... though I would like the resist bonus be nerfed, so I'm not disagreeing with you. Amarr hulls can produce better active and passive tanks than their Gallente counterparts. Punisher may be the only case where this does not occur because it has same number of low slots as Incursus. Otherwise, Amarr tanks more all around.
What does this mean? Gallente is not the active armor repping race. What we have been told is not true. No big deal.
Three examples: (Not that any Gallente pilot is complaining, active armor repping bonus is still for gimmick fits) AF: Active rep with Vengeance (no repping bonus for Gallente hull) T1 Cruiser: Active rep with Maller (no repping bonus for Gallente hull) T2 Cruiser: Sacrilege (Ishtar, Deimos do not have active repping bonus) BC: Prophesy outreps Myrm (and has corresponding less dps, one fewer midslot, but it also has much larger buffer). etc...
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